The Gaming Network

News

On our way!

12/02/2010 13:48

Thats right! We are on our way back to you! We will NOT be bringing you gaming news but we WILL bring you gaming news video's. These can be found in the Gaming News page then pick your console and the date/title of the video you feel like clicking on and the video will make its way to you!

We hope you enjoy this new feature and hope to see you soon!

 

Thanks Guys and Happy Half Term!!!

>>

We will no lomger be posting Gaming News

31/01/2010 11:43

Hello World! We have come to a news posting standstill and we will now not be posting gaming news, we may post the important stuff but we WILL be making videos of the latest news so keep an eye out on the video page!

>>

Gran Turismo 5 uses 80% of PS3's power

15/01/2010 11:41

If you're someone who loves themselves some arbitrary console performance figures, Polyphony Digital boss Kazunori Yamauchi has you covered. Speaking to VentureBeat, the Gran Turismo creator reckons the latest game in Sony's flagship racing series taps "about 80 percent of the processing power" of the PlayStation 3," adding, "the PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs."

That last quote sounds more like it's about an engine than a console, which isn't surprising given the amount of time Yamauchi spends behind the wheel of the actual supercars from his oft-delayed game. We seriously hope he's not aiming to use 100 percent of the system's potential -- we'd really like GT5 to come out before a child born today is able to drive a real car.

>>

MAG Trophies Revealed, Not a walk in the park

15/01/2010 10:09

 

If you were looking for the more punishing end of the "Trophy Difficulty Spectrum," you've found it: PlayStation.Blog recently revealed the full list of Trophies for Zipper Interactive's MAG, which will require completionists to get a character to the level cap for each of the title's three factions. Based on our time with the demo, we estimate that process will take you about until MAG 2: Now With 257-Player Battles comes out.

Bronze

  • Angel of Mercy – 25 enemies killed in their in incapacitated state over a career
  • Boom Town – Earn the Mortar Demolition, Total Blackout and AAA Demolition Ribbons
  • Close Call - Earn three Bomb Squad Ribbons
  • Clown Car – Awarded when a player destroys an APC or a Bunker, killing two players
  • Commandon't – Awarded when a player kills 50 of a certain specialty: Commando
  • Coughing Killer – Killed an enemy while affect by poison gas grenades
  • Dropping Like Flies – Destroy five enemy helicopters
  • Duteous Maximus – Be on the winning faction for 10 Directive matches
  • Efficiency Engineer – Earn three Bunker Buster Ribbons
  • I Drink Your Milkshake – Awarded when a player kills 50 of a certain specialty: Field Support
  • I Got 5 On It – Kill 5 enemies with a single Strategic Strike, excluding Poison Gas Barrage
  • In Your Face – Earn five Combat Melee Ribbons
  • Jack of One Trade – Awarded when a player reaches the bottom tier of a skill tree
  • Junkyard Jockey – Earn three Mr. Badwrench Ribbons
  • Lil Buddy – Earn two Purple Sidekick Ribbons
  • Mia Culpa – Kill 50 enemies in a turret over a career
  • Out of Scope – Awarded when a player kills 50 of a certain specialty: Sniper
  • Screeching Halt – Awarded when a player kills 50 of a certain specialty: Rapid Assault
  • Target Practice – Awarded when a player shoots down 25 paratroopers over a career
  • The Harder They Fall – Awarded when a player kills 50 of a certain specialty: Direct Action

Silver

  • A Whole Lotta Hurt – Earn five Combat Machine Gun Ribbons and five Combat Fragger Ribbons
  • Baby Need a Bandage? – Earn 5 Silver Cross Ribbons and 5 Golden Cross Ribbons
  • Chest Candy – Awarded when a player has earned one of every ribbon
  • Devil Dog – Earn 5 Combat Assault Ribbons and 5 Combat Sidearm Ribbons
  • Double Trouble – Earn the Golden Cross Medal and the Grim Reaper Medal
  • Hammer of the Gods – Called in 50 cluster bombs or mortar barrages
  • Headhunter – Earn 5 Silver Bullet Ribbons, the Longshot Ribbon and the Sniper Master Specialist Medal
  • Precious Cargo – Destroy 20 Escort Vehicles over a career
  • Silent But Deadly – Awarded when a player kills 25 enemies with Poison Gas over a career
  • Steamroller – Have a 3-to-1 Kill-to-Death Ratio in any match
  • Take Me to Your Leader – Earn 1 win as a squad leader
  • The Streaker – Earn the Streaker Medal
  • Triple Threat – Earn 5 Silver Cross Ribbons, 5 Master Engineer Ribbons and the Grim Reaper Medal

Gold

  • Commandant in Chief – Awarded when a player reaches level 60 with a Raven character
  • Eager Beaver – Awarded when a player has earned one of each medal
  • Prima Noyan – Awarded when a player reaches level 60 with a S.V.E.R. character
  • Sergeant Major – Awarded when a player reaches level 60 with a Valor character

Platinum

  • Massive Action Gamer – Won All Trophies
>>

New Resident Evil 5 Gold Edition screens

08/01/2010 21:52

The official Japanese site for the upcoming Resident Evil 5: Gold Edition has been updated with a ton of fresh screens showcasing some of the new content in the update. In the gallery below, you'll find shots of the new costumes available for Sheva and Chris, as well as some glimpses of the "Desperate Escape" episode starring Jill Valentine and Josh Stone.

The content in Resident Evil 5: Gold Edition will be available as DLC this February and arrives at retail in March.


[Via andriasang.com]

>>

Mega Man 10 footage caught on tape

08/01/2010 21:49

Capcom is showing off Mega Man 10 at CES. CES has possibly the highest concentration of video cameras of any location on Earth. You see where this is going.

After the break, we've embedded off-screen footage of the faux-retro downloadable game's stadium stage, captured and written up in preview form by The Mega Man Network. Capcom didn't allow the boss's name to be released, so it's just "the stadium stage" for now. The MM Network blogger managed to play, and record, the stage in both normal difficulty and the new Easy Mode, allowing us to see some of the differences. It's especially notable in the goal post mid-boss area: in normal difficulty, there's a spiked ball that constantly slams into Mega Man, but in Easy Mode that obstacle is absent, making the boss a fairly simple matter. At the end, the game announces that, like Mega Man 9, there will be DLC and a time attack mode.

Mega Man 10 will be available on Xbox 360, Wii, and PS3 as a download in March.

[Via GoNintendo]

>>

Heavy Rain release date official: February 23

08/01/2010 21:48

Did Qore say February 16 was the day Heavy Rain would be released? It meant February 23! As if specifically intended to correct this morning's report, Sony just announced the for-real North American release date for the adventure game. A reminder: pre-ordering the title will get you free launch-day access to the first downloadable Heavy Rain Chronicles episode, which won't be available otherwise until a later date (at which point it'll be $5).

Sony also confirmed European release dates for Quantic Dream's interactive novel thing: February 24 for mainland Europe and February 26 in the UK and Ireland.

>>

The Gaming Network is Back!

08/01/2010 21:45

Yes we are back from our break i know we have been gone for a while but we are back and now have a Facebook page Check it out here: http://www.facebook.com/pages/The-Gaming-NetworkC/250233127560?ref=ts

>>

LittleBigPlanet accessory bundle ad references PSP-4000

21/12/2009 13:38

Alas, we've gone yet another decade without a single jetpack, hovercar, hoverpack or jetcar. We've got high hopes for unimaginable technological advancement in the 2010s -- for instance, if a recent advertisement for a bundle of LittleBigPlanet-branded PSP accessories that ran in MCV's latest "Digital Edition" is any indication, we're thinking that a new model of the old-school, UMD-equipped handheld might not be out of the question.

Proudly printed on the ad is a lineup of PSP models the accessories are compatible with -- including the PSP-4000. Now, this could just be a mistake on the ad designer's part, or it could be an accidental hint of things to come. Maybe not things as awesome as sky-based personal transportation, but hey -- we'll take what we can get.

[Thanks to everyone who sent this in!]

>>

Sony still loses about $40 on every PS3 Slim sold

12/12/2009 10:26

 

"It Only Does Everything"

Well, except make money. Three years after the launch of the original PS3, Sony has yet to profit from the hardware. It's getting close, though. The redesigned slim PlayStation 3 is smaller -- and thanks to the passage of time -- much cheaper to manufacture than the launch models, which lost Sony over $200 with each unit sold. According to iSuppli's teardown analysis, a current PS3 system costs $336.27 to make, about $500 cheaper than the first batch of consoles. With the system retailing for $300, Sony is still incurring at least a $40 loss per system, when you account for marketing and other additional costs. (This also means that Sony lost about $17.6 million over Black Friday week on PS3 hardware sales.)

The single most expensive component to the system is still Sony's proprietary Blu-ray disc drive, which is estimated to cost about $66 to make. Other components have dropped significantly in price thanks to a switch from 65nm conductors to 45nm. The end result is a far more power-efficient system that requires less power and cooling technologies. "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability," iSuppli's Andrew Rassweiler added. So, if for some reason you need Sony Corp to lose money, you better rush and buy a PS3 now before they make those things profitable!

[Via CNET]

>>

Borderlands patch restores skill points, Trophies/Achievements

12/12/2009 10:18

A new Borderlands title update is available on Xbox 360 (with a PS3 version coming soon). The patch fixes a number of issues, the most serious problems affecting skill points, Trophies/Achievements. Some players have encountered glitches that made them lose skill points, while others have had trouble unlocking Gamerscore/XP -- even after successfully completing a Trophy/Achievement. Thankfully, the patch should apply retroactively, awarding players their rightfully earned skill points, trophies and gamer cred.

To see the full list of fixes in the patch, click past the break.


  • Characters that have lost skill points will have them returned the next time they are loaded
  • Most instances involving character data loss when playing online should no longer occur
  • Item cards now display the intended five lines of text
  • Trophies/Achievements should now unlock properly.
  • Players should automatically receive trophies/achievements that did not unlock correctly
  • Fixed a progression issue in the Find Steele mission – characters affected by this issue should now be able to continue progressing
  • Some issues involving external data manipulation of the backpack and character level have been addressed
  • The auto-aim option should now fully disable auto-aim properly
  • Fixed a bug that kept challenges and trophies/achievements from unlocking for the rest of a session after visiting arenas
  • Fixed some formatting issues with the server list screen.
  • Fixed an issue causing servers to report the incorrect plot mission.
  • Proficiency progress to the next level should no longer be lost when leaving a multiplayer game as a client
  • Lilith's "Silent Resolve" skill now works as intended
  • Fixed a bug that allowed Mordecai to spawn multiple Bloodwings
  • Mordecai's "Loaded" skill now increases mag capacity by 20%
  • Roland's "Scattershot" skill has had its spread adjustment corrected, and damage now increases at +5 per level
>>

Wearable PS3 suit lets you play games anywhere

12/12/2009 10:17

Don't you wish there was a PlayStation system you could just carry around with you everywhere you go? Wait, they made one of those? Drats!

That didn't stop Epson from creating a Ghostbusters-inspired wearable PS3 suit. Equipped with a PS3 Slim as a backpack, and an Epson projector, this "extreme" gamer takes his hobby to the street, literally.
[Thanks JoyStiq.PlayStation!!!]

>>

Report: LittleBigPlanet getting Pirates, Water expansions before Christmas

12/12/2009 10:14

According to CVG, the recently teased Pirates of the Caribbean content pack for LittleBigPlanet was not only recently confirmed by Sony, but also given a tentative launch window: "We're expecting it to launch just before Xmas," an unnamed Sony rep explained.

If the prospect of platforming as a dreadlock'ed Sack Sparrow isn't exciting enough for you, CVG is also reporting that, as you probably assumed, the Water expansion will be arriving simultaneously with the Pirates pack. Well, of course it would. Can you imagine how much shorter those movies would have been if they didn't have any water? We reached out to Sony and Media Molecule to get confirmation of the two packs' imminence first-hand, but only received a "we don't comment on rumors and speculation" from the former. We'll let you know when we hear more!

>>

Battlefield: Bad Company 2 won't put up a fight against XBL party chat

10/12/2009 16:16

Electronic Arts has called in another marketing airstrike against Call of Duty: Modern Warfare 2, hoping to pull members of its fanbase who're unhappy with its online play towards Battlefield: Bad Company 2. The previous target was dedicated servers for PC players; now it's Xbox Live party chat and the ability to use it in multiplayer.

Speaking with MTV Multiplayer, EA DICE producer Gordon Van Dyke stated, "We are ok with [party chat]. We haven't taken a stance being against it and feeling like people are cheating." Modern Warfare 2 only offers party chat support in a handful of its multiplayer playlists, ostensibly to curb cheating. But, according to Van Dyke, he doesn't "think [cheating with party chat is] that big of an issue, that I've seen, where we have to worry about that" in Battlefield: Bad Company 2.

So, is party chat (or the lack thereof) really that important to you? Share your thoughts in comments.
>>

PSA: PS3 Firmware Update 3.15 available now

10/12/2009 16:11

Looking to try out that PSP Mini on your preposterously sized high definition television? Though we can't promise the results will be particularly gorgeous, we're pleased to announce that the option is now available to you. Sony just launched PS3 Firmware Update 3.15, which allows you to play PSP Minis on your decidedly un-Mini console. In addition, the patch makes it easier to transfer files between PS3s using only a LAN cable. Read here to learn more about this functionality, and simply go to the System Update option on the XMB to get the patch!

>>

Analysts: Modern Warfare 2 composed over 22 percent of November game sales

09/12/2009 15:51

In one day, the NPD Group will release its game sales report for the month of November, which should reveal the (near) exact number of units Call of Duty: Modern Warfare 2 has sold in the US thus far. In the meantime, Gamespot reported on two analysts who have predicted the portion of November software sales that were made up of Warfare purchases. Industry analyst superstar Michael Pachter says the game accounts for 23 percent of total game sales. However, Pacific Crest analyst Evan Wilson has it pegged at 25 percent of total November sales.

Wilson added that this feat is made especially impressive due to his firm's prediction that "this November's sales will match the month's highest historical total on record." In related news, news stories dealing with Modern Warfare 2 composed 67.2 percent of all news stories over the past month. Oh, wait -- now it's 67.5 percent!

>>

Gran Turismo 5 demo races to PSN on December 17

03/12/2009 19:24

2004: The Lord of the Rings Trilogy comes to an end (winning 11 Academy Awards in the process), John Kerry runs for US President and whales explode. Oh, and Gran Turismo 4 releases on PS2.

Five years later, the public is finally able to get their hands on Gran Turismo 5 with the first non-Prologue demo. The downloadable demo will be available on both the European and American PSN on December 17th.

In Europe, the demo will allow players to enter the "GT Academy Time Trial" contest, in which the top 20 players from select countries will be eligible for a chance to enter the GT Academy. The GT Academy training program will prepare the ultimate GT fan to compete in the European GT4 Cup in a real race-spec Nissan 370Z. In America, the winner of the time trial will get a trip to the Indianapolis 500. Sure, these are tantalizing grand prizes -- but we're more excited to see that GT5 is becoming a real game. Now, how about a release date?

>>

Rumor: Logitech developing PSP Go UMD add-on

02/12/2009 15:41

A CVG source (singular) claims that Logitech is developing a UMD drive add-on for the PSP Go. The source has neither price nor release information, merely stating that the "only problem is that it'll make the PSP a little bulky." Logitech's UK office told the outlet that it's unaware of such a device and that it "may be something the US office is working on." We've contacted both Sony and Logitech for more concrete information.

Beyond the fact that such an add-on would undermine what the Go represents (not quite the "only" problem, is it?), the likely price of such a device, in addition to the base cost of the PSP Go, would not compare well to the already lower cost of a regular PSP with UMD drive. Now, if the add-on could "install" your old games, that would be something ...

>>

Microsoft's Marc Whitten sees Natal replacing television remote controls

29/11/2009 14:32

Speaking to a room full of executives focused on "the business of online video" at this year's Streaming Media West trade show, it's easy to understand how Xbox Live GM Marc Whitten could fall into hyperbole regarding the implications of Project Natal. "I believe that this will be the largest leap of TV experience since the remote control," Whitten said on the subject, reports Yahoo Tech. "With the flick of my wrist I can change a channel ... with the power of my voice I can start a movie."

Aside from the more obvious implications to television using technology that can interpret voice and motion, he sees a future where Natal will recognize individual voices in a room and allow for a variety of human input – from "laughter" to "the number of people in a room" and everything in between. "Watching a movie is a passive input, but a TV should understand what you're trying to do." We don't know about you, Marc, but we're a bit worried about the implications of our television understanding what some of us are trying to do.

[Via Edge]

>>

iPhone App gives Xbox Live users complete control on the go

29/11/2009 14:30

A new iPhone application entering the crowed marketplace allows all Xbox Live addicts the ability to connect to their account and do pretty much everything you can think of. Bad news, it isn't free. The $1.99 app lets you sign into your account, browse and respond to friend requests, check messages and even creep your friend's Gamercard on the go.

But, before you slap your $2 on the table, we'd recommend you wait for Microsoft to respond to the app's list price. In August 2008, Microsoft mandated that all Xbox Live-related applications be free. So, it may just be a matter of time before the 360 Live app drops to the easy-to-swallow price of free.

>>

Call of Duty now a $3 billion franchise

27/11/2009 16:12

Activision announced this morning that, according to data garnered from the NPD, ChartTrack, GfK and internal estimates, the Call of Duty franchise has accumulated $3 billion-with-a-b in sales over its lifetime. As all but the densest among you have likely deduced, CoD was put over the top by the release of Modern Warfare 2, which moved $550 million in its first five days on sale.

For a bit of perspective, $3 billion is pretty darn close to the gross domestic product of the Kingdom of Swaziland, a comparison that's especially appropriate when you realize that 54 percent of Swazis have a Gamerscore over 20,000. ... Oh, wait, this doesn't say "a Gamerscore over 20,000," it says "access to clean water." Sorry, smudge on the page.

>>

LittleBigPlanet getting online create mode on Nov. 30

27/11/2009 16:09

http://www.viddler.com/explore/Joystiq/videos/2443/0.027http://www.viddler.com/explore/Joystiq/videos/2443/0.027 <--Video

Since the game's launch, LittleBigPlanet fans have only been able to create new levels offline. Over a year after initially promising a patch, Media Molecule is finally ready to unveil its online Create mode. Coming in the 1.21 "Leerdammer" patch, online Create works exactly as expected: you'll be able to invite friends to your Pod and work collaboratively on new levels. The most important improvement over the offline Create mode is the camera: each player gets his or her own camera, allowing them to work on different parts of the level simultaneously. For veteran creators, this should speed up the process quite significantly.

In addition to the online Create mode, "Leerdammer" also rewrites LBP''s network code for improved performance and smarter matchmaking. The LBP save system has also been revamped, allowing players to store more community items than ever before. Finally, a slew of minor tweaks are also included in the patch, which you can read about after the break.

[Thanks, Pumapayam!]
Other enhancements, according to Media Molecule:

  • If you play a level but do not complete it, a silver Sackboy medal will be displayed on the badge, to get a gold medal you must complete the level.
  • The LittleBigStore a bit easier to navigate and also to download things after purchase.
  • There is now an option to 'Auto-Reject' invitations from other players. The option is in 'Profile Settings'. If you have this set to 'On, no one will be able to join you unless you choose to 'Play Online'. This setting is not saved to your profile and needs to be set every time you play.
  • Sticker switches have been made more noticeable and give better feedback to the player when attempting to place stickers on them.
  • Checkpoints can now be activated using switches.
  • Race Gates can be made thin again!
  • You can now use the Sticker and Decoration tool and turn Sackboy around while in Customisation mode.
  • Added the QWERTY keyboard layout to the text chat menu.
  • Play, Create, Share scores have been removed – we thought these scores were a good idea but they never worked in the way we wanted them to. They may return one day. Maybe.
  • If you collect a key whilst playing a community level, you will now see the level unlocking for you once the level you are playing has been completed. You can also search for linked levels in the search menu.
  • Pressing L2 and R2 while browsing community levels can now show you the name or the author of each level on the earth as well as the Heart Count and Rating.
>>

Five features you may have missed in Ratchet & Clank: A Crack in Time

27/11/2009 15:56

Ratchet and Clank games usually have a little extra for true series fans who want to dig deeper, and A Crack in Time isn't looking to break that trend. Developer Insomniac wants to make sure that those who have played the game are getting out of it all that's in there, pointing out five things for fans not to miss:

  • Space Radio
  • Dynamo of Doom
  • Community Profile
  • Insomniac Museum
  • Return to the Great Clock
>>

Valve addresses Left 4 Dead 2 server lag on Xbox 360

27/11/2009 15:55

What's the only thing worse than having two dead team members, an approaching wave of special infected, and a fresh sheen of Boomer puke on your person? Having to suffer all those things while also -- fighting -- server la -- tency issues. Fortunately, that experience has become less common, as Valve recently did a bit dusting around their network infrastructure, reducing lag during bouts of Left 4 Dead 2 on Xbox 360.

Of course, even without the lag, you're still going to die. But at least now you'll be able to see where it's coming from. (Hint: It's probably from those three oncoming tanks.)

>>

Spend your scratch on New DJ Hero DLC

27/11/2009 15:53

A DLC three-pack of tracks by French DJ David Guetta is available today for DJ Hero across PS3, Xbox 360 and Wii. The original works "When Love Takes Over" featuring Kelly Rowland, "Sexy Chick" featuring Akon, and "On The Dancefloor" featuring will.i.am and apl.de.ap make up the mash-up pack, which goes for 640 ($8) and $7.99 on Xbox Live Marketplace and PlayStation Store, respectively (the tracks are not offered for purchase separately). Each track is sold separately for Wii at 300 Wii Points ($3) apiece.

Also out today for Wii are the two tracks from last month's
Extended Mix Pack 01: "All Of Me" by 50 Cent featuring Mary J. Blige vs. "Radio Ga Ga" by Queen, and "DARE" by Gorillaz vs. "Can't Truss It" performed by Public Enemy. Those will set living room DJs back 300 Wii Points, as well.

The knowledge that your DJ Hero controller is a million times cooler than the Tony Hawk Ride board is, as always, priceless.

>>
1 | 2 >>

Search site

"TGN" + "The Gaming Network" + "Team Genesis" + "Underground-G" and all of its creators connections © 2008-2010, All rights reserved.